How to Simulate the Universe in a Computer
Alexander Knebe
Publications of the Astronomical Society of Australia 22(3) 184 - 189
Abstract
In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions using a set of N particles two (diverse) techniques are presented for evolving these particles forward in time under the influence of their self-gravity. One technique (tree codes) is solely based upon a sophistication of the direct particle–particle summation whereas the other method relies on the continuous (de-)construction of arbitrarily shaped grids and is realized in adaptive mesh refinement codes.
Keywords: cosmology: theory – cosmology: dark matter – methods:
Full text doi:10.1071/AS04059
© CSIRO 2005





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